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Missile commander atari
Missile commander atari





missile commander atari

If one enemy missile or smart bomb manages to strike a city, that city will be wiped out. The ABM will explode where the crosshair was positioned when the Launch Control button was pressed.Ĭities : There are six cities in total on the screen at one time, three on either side of the Delta Base. Use the trackball to move the targeting crosshair to where you want the next ABM to go, then press any Launch Control button to fire the ABM. Targeting crosshair : Aim your ABMs quickly but carefully. You receive bonus points for every ABM you have remaining at the end of each wave. If any missile base is struck by an attack missile or smart bomb, the remaining stock of ABMs for that wave are destroyed, and the missile base is rendered useless until the next wave. Each missile base contains 10 ABMs per wave. The game ends once all cities have been destroyed.Īnti-Ballistic Missiles (ABM) : The defensive missiles you launch to protect your cities. Between levels, missile batteries are rebuilt and replenished, while destroyed cities are only rebuilt at set point thresholds (determined by the game's dip switch settings). At the conclusion of a level, players receive bonus points for any remaining cities and unused missiles. A level ends once all enemy missiles have either been destroyed or have reached their target. Missiles from the player's central battery fly to their targets at much greater speed and are the most effective way of destroying smart bombs from a distance.Įnemy weapons are only able to destroy a maximum of three cities per level. New enemy weapons are introduced in later levels that increase the level of difficulty smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own. Each battery is initially armed with ten anti-ballistic missiles and becomes useless when either all of its missiles have been fired or it's been destroyed by enemy missiles. Upon reaching the cross-hair the player's ABM explodes, creating a fireball that lasts for several seconds and destroys any enemy missiles that enter it. The game is played by moving a cross-hair across the sky and pressing one of three buttons to launch an ABM from the corresponding battery (either Alpha Base, Delta Base or Omega Base).

missile commander atari

Players must defend six cities from waves of incoming nuclear missiles by launching their own anti-ballistic missiles (ABMs) from one of three missile batteries. Missile Command is a one or two-player game depicting the outbreak of a nuclear war.







Missile commander atari